I hate to sound like Tipper Gore in the 80s lol because I never agreed with her, and don't really still, but my opinion is tv, movies and video games espeeeeeeecially have assisted in leading to the desensitization----some video games are so violent and brutal and some kids/people spend hours playing them. I am not saying this is the entire cause, but imo it can play a role. Moo. I bet this nutjob played the worst, most violent video games. The kind with big guns and guts splattering. I've seen some of these games myself and they are APALLING. JMO.
bbm
I've been mulling over concepts like desensitization, habituation, visualization, etc.
I don't want to send us down that slippery slope, and am
not suggesting that there is some sort of direct cause and effect relationship between violent fantasy-play and actually carrying out such atrocities in "real life." However, it did occur to me that perhaps, when it comes to "first person shooter" type games, playing a role
might emotionally and psychologically
prepare some to move from "virtual" to "actual."
IOW, and IMO, I might go from "I couldn't imagine myself doing something like that" before playing a particular role in a game. Then, while immersed in game play, I find myself
actually doing something like that. I realize that's a very simplistic observation on my part and barely scratches the surface of all of the factors involved. In my experience, imagination/visualization/role playing are very powerful tools, and can work
in conjunction with other circumstances to bring a thought into action.
Isn't that how voluntary action begins? . . First, there's a thought, then the visualization of acting on that thought?
It's a huge leap to assume that actively and enthusiastically imagining such a murderous action (while in the game) will lead to a desire to actually murder others, but I do think there's more to explore here. . . just what mechanism(s) are at work to bridge the gap from "I could never" to "I could."
:moo: