Tippy Lynn
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- May 9, 2016
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Maybe so many of us go back and forth with perp being male or female because it's a male that identifies as a woman or vice versa.....
Maybe so many of us go back and forth with perp being male or female because it's a male that identifies as a woman or vice versa.....
Does anyone know for sure which entity would have received the 911 call(s)? Was it the Ellis County Sheriff's office?
Exactly what my wife said after watching Nancy <modsnip>?. I actually quizzed her (she's really not followed the proceedings) to get a non-biased reaction. Her intuition (as a mother, teacher, et al) is usually off the charts.
She said, "I think it's a he. And he's nonchalantly meandering around. Breaking some things. Looking in rooms. Just screwing around, passing time. Maybe looking for something to take. And I bet he wasn't expecting a spunky blond woman entering the scene and caught him completely off guard." Which I guess is the first thing LE said as well. And a further delving into the details and intricacies changes many people's perspective. For all it's worth.
I kept wondering how people are seeing a "heavy" person in the surveillance footage, and thought maybe it was a combination between top-down camera angle and the bulky gear. Here's what happens when a camera is at a top-down angle:
![]()
I created a brief animation using my "body scan" technique. I removed pockets, belts, shoes, padding, fabric, and helmet from the subject, limiting the amount stripped from each layer to the general body frame. Wherever an area of clothing folded against or confined an area of the body, that was the size I determined the body part to be and kept it consistent frame to frame. Using a technique similar to facial reconstruction (but subtractive instead of additive), I used key frames to eliminate the costume. I did not add or subtract any weight. Only the obvious bulk from clothing was subtracted. This is what I ended up with. I thought you guys might find it interesting:
![]()
I kept wondering how people are seeing a "heavy" person in the surveillance footage, and thought maybe it was a combination between top-down camera angle and the bulky gear. Here's what happens when a camera is at a top-down angle:
![]()
I created a brief animation using my "body scan" technique. I removed pockets, belts, shoes, padding, fabric, and helmet from the subject, limiting the amount stripped from each layer to the general body frame. Wherever an area of clothing folded against or confined an area of the body, that was the size I determined the body part to be and kept it consistent frame to frame. Using a technique similar to facial reconstruction (but subtractive instead of additive), I used key frames to eliminate the costume. I did not add or subtract any weight. Only the obvious bulk from clothing was subtracted. This is what I ended up with. I thought you guys might find it interesting:
![]()
I'm curious...I'm now trying to study the video specifically on the helmet. Do you think it's possible that instead of a motorcycle helmet that it could possibly be an Army helmet like this?
http://ecx.images-amazon.com/images/I/81d0lQb3GoL._SY355_.jpg
I'm curious...I'm now trying to study the video specifically on the helmet. Do you think it's possible that instead of a motorcycle helmet that it could possibly be an Army helmet like this?
http://ecx.images-amazon.com/images/I/81d0lQb3GoL._SY355_.jpg
With no clothes on, the SP looks like he/she walks like a man.
I agree!
Batbrat......is there any chance we can talk you into doing an animation of the perp on the video walking to the door next to the bulletin board?
Pleaselease:
I kept wondering how people are seeing a "heavy" person in the surveillance footage, and thought maybe it was a combination between top-down camera angle and the bulky gear. Here's what happens when a camera is at a top-down angle:
![]()
I created a brief animation using my "body scan" technique. I removed pockets, belts, shoes, padding, fabric, and helmet from the subject, limiting the amount stripped from each layer to the general body frame. Wherever an area of clothing folded against or confined an area of the body, that was the size I determined the body part to be and kept it consistent frame to frame. Using a technique similar to facial reconstruction (but subtractive instead of additive), I used key frames to eliminate the costume. I did not add or subtract any weight. Only the obvious bulk from clothing was subtracted. This is what I ended up with. I thought you guys might find it interesting:
![]()
I agree!
Batbrat......is there any chance we can talk you into doing an animation of the perp on the video walking to the door next to the bulletin board?
Pleaselease:
It may take a couple days but I'll try.
So the silhouette is completely extracted from the video? Hope my question makes sense - as opposed to not being animated from scratch.....hope I'm still making sense![]()
That's interesting.
So the silhouette is completely extracted from the video? Hope my question makes sense - as opposed to not being animated from scratch.....hope I'm still making sense![]()
That's interesting.
To me I don't see the "fear factor". I see get up close with MB at ease before striking. This leads me to believe Missy could potentially get away (run) or could overpower the perp. Thus, the need to put her at ease to get close enough to her.